Developing virtual and augmented reality applications for science, technology, engineering and math education

Biotechniques. 2023 Jul;75(1):343-352. doi: 10.2144/btn-2023-0029. Epub 2023 Jun 9.

Abstract

The Rhode Island IDeA Network of Biomedical Research Excellence Molecular Informatics Core at the University of Rhode Island Information Technology Services Innovative Learning Technologies developed virtual and augmented reality applications to teach concepts in biomedical science, including pharmacology, medicinal chemistry, cell culture and nanotechnology. The apps were developed as full virtual reality/augmented reality and 3D gaming versions, which do not require virtual reality headsets. Development challenges included creating intuitive user interfaces, text-to-voice functionality, visualization of molecules and implementing complex science concepts. In-app quizzes are used to assess the user's understanding of topics, and user feedback was collected for several apps to improve the experience. The apps were positively reviewed by users and are being implemented into the curriculum at the University of Rhode Island.

Keywords: STEM education; augmented reality; biomedical sciences; pharmaceutical sciences; virtual reality.

Publication types

  • Research Support, N.I.H., Extramural
  • Research Support, Non-U.S. Gov't

MeSH terms

  • Augmented Reality*
  • Learning
  • Technology
  • User-Computer Interface
  • Virtual Reality*