Virtual reality obstacle avoidance training can be enhanced by physical feedback via perturbations: A proof-of-concept study

Appl Ergon. 2025 May:125:104442. doi: 10.1016/j.apergo.2024.104442. Epub 2024 Dec 16.

Abstract

Background: Fall injuries resulting from trips are a major health concern. Virtual reality (VR) offers an effective way of training obstacle avoidance while walking due to its ability to provide safe and meaningful real-time feedback during rehabilitation. This proof-of-concept study examined the benefit of providing physical feedback during obstacle avoidance gait training using VR.

Methods: Twenty-six young adults walked on an instrumented treadmill while wearing a head-mounted display in two 8-min conditions. Virtual obstacles to be avoided were presented in a VR-only condition and a VR + Perturbation (VR + P) condition where additional rapid belt acceleration simulated tripping on an obstacle.

Results: A lower obstacle collision rate, greater step length and height of the leading foot over the obstacles were found in the VR + P condition compared to the VR-only condition (p < 0.05). Step height of the trailing foot over the obstacles significantly decreased over time during the VR-only condition (p < 0.01) but not during the VR + P condition. The margin of stability significantly improved over time during the VR + P condition only (p < 0.01).

Conclusions: Immediate physical feedback via treadmill belt acceleration can improve obstacle avoidance performance in a virtual environment. Future research is required to examine the generalizability of this finding to other populations and real-world falls.

Keywords: Accidental falls; Balance; Gait; Perturbations; Virtual reality.

MeSH terms

  • Accidental Falls* / prevention & control
  • Adult
  • Biomechanical Phenomena
  • Exercise Test
  • Feedback, Sensory*
  • Female
  • Gait
  • Humans
  • Male
  • Proof of Concept Study
  • Virtual Reality*
  • Walking* / physiology
  • Young Adult