[Helping teenagers communicate their emotions with a care game]

Soins Psychiatr. 2025 May-Jun;46(358):22-26. doi: 10.1016/j.spsy.2025.02.008. Epub 2025 Apr 10.
[Article in French]

Abstract

Music can reduce the sense of loneliness experienced by many teenagers, increase their well-being and regulate their emotions. An interdisciplinary research team has teamed up with care teams, young psychiatric inpatients and developers to design Groovy Park, a care game combining music and video games. The game allows players to work together to create music in a variety of forms. Tested in two psychiatric institutions, it encourages creativity, inclusiveness and social interaction. User feedback is intended to enable the prototype to be adjusted with a view to its perennial integration into care practices.

Keywords: adolescence; innovation; jeu vidéo; loneliness; mental health; music; musique; nnovation; santé mentale; solitude; video game.

Publication types

  • English Abstract

MeSH terms

  • Adolescent
  • Communication*
  • Emotions*
  • Female
  • France
  • Humans
  • Interdisciplinary Communication
  • Intersectoral Collaboration
  • Loneliness / psychology
  • Male
  • Mental Disorders* / nursing
  • Mental Disorders* / psychology
  • Music Therapy* / methods
  • Social Interaction
  • Video Games* / psychology