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Year Number of Results
2011 2
2013 2
2020 0
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Page 1
Trends in Video Game Play through Childhood, Adolescence, and Emerging Adulthood.
Ream GL, Elliott LC, Dunlap E. Ream GL, et al. Among authors: elliott lc. Psychiatry J. 2013;2013:301460. doi: 10.1155/2013/301460. Epub 2013 Mar 20. Psychiatry J. 2013. PMID: 24236277 Free PMC article.
Patterns of and motivations for concurrent use of video games and substances.
Ream GL, Elliott LC, Dunlap E. Ream GL, et al. Among authors: elliott lc. Int J Environ Res Public Health. 2011 Oct;8(10):3999-4012. doi: 10.3390/ijerph8103999. Epub 2011 Oct 19. Int J Environ Res Public Health. 2011. PMID: 22073024 Free PMC article.
A Genre-Specific Investigation of Video Game Engagement and Problem Play in the Early Life Course.
Ream GL, Elliott LC, Dunlap E. Ream GL, et al. Among authors: elliott lc. J Addict Res Ther. 2013 May 21;6:8. J Addict Res Ther. 2013. PMID: 24688802 Free PMC article.
Playing video games while using or feeling the effects of substances: associations with substance use problems.
Ream GL, Elliott LC, Dunlap E. Ream GL, et al. Among authors: elliott lc. Int J Environ Res Public Health. 2011 Oct;8(10):3979-98. doi: 10.3390/ijerph8103979. Epub 2011 Oct 18. Int J Environ Res Public Health. 2011. PMID: 22073023 Free PMC article.
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