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Table representation of search results timeline featuring number of search results per year.

Year Number of Results
1947 1
1950 1
1968 1
1971 1
1975 6
1977 2
1978 2
1979 5
1980 3
1981 5
1982 4
1983 4
1984 4
1985 1
1986 2
1987 4
1988 7
1989 1
1990 9
1991 7
1992 6
1993 11
1994 8
1995 11
1996 11
1997 15
1998 12
1999 15
2000 22
2001 21
2002 34
2003 32
2004 38
2005 31
2006 37
2007 59
2008 55
2009 71
2010 86
2011 99
2012 116
2013 156
2014 187
2015 237
2016 260
2017 302
2018 349
2019 319
2020 393
2021 464
2022 469
2023 481
2024 534
2025 530
2026 33

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3,571 results

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Page 1
Evolution of Autopoiesis and Multicellularity in the Game of Life.
Turney PD. Turney PD. Artif Life. 2021 Jun 11;27(1):26-43. doi: 10.1162/artl_a_00334. Artif Life. 2021. PMID: 34529755
Recently we introduced a model of symbiosis, Model-S, based on the evolution of seed patterns in Conway's Game of Life. In the model, the fitness of a seed pattern is measured by one-on-one competitions in the Immigration Game, a two-player variation of the …
Recently we introduced a model of symbiosis, Model-S, based on the evolution of seed patterns in Conway's Game of Life. In the …
Game-Based Virtual Reality Interventions to Improve Upper Limb Motor Function and Quality of Life After Stroke: Systematic Review and Meta-analysis.
Domínguez-Téllez P, Moral-Muñoz JA, Salazar A, Casado-Fernández E, Lucena-Antón D. Domínguez-Téllez P, et al. Games Health J. 2020 Feb;9(1):1-10. doi: 10.1089/g4h.2019.0043. Games Health J. 2020. PMID: 32027185 Free article.
A systematic review and meta-analysis of randomized controlled trials (RCTs) was conducted to determine the effectiveness of game-based reality on upper limb (UL) motor function and quality of life after stroke. ...Favorable results were found for VR interventions o …
A systematic review and meta-analysis of randomized controlled trials (RCTs) was conducted to determine the effectiveness of game-bas …
Go Wish card game-exploring end-of-life wishes of patients in oncology palliative care: a qualitative study.
Paiva BSR, Mingardi M, de Almeida LF, de Camargos MG, Valentino TCO, Julião M, Paiva CE. Paiva BSR, et al. Ann Palliat Med. 2024 Jan;13(1):31-41. doi: 10.21037/apm-23-381. Epub 2023 Dec 6. Ann Palliat Med. 2024. PMID: 38073298 Free article.
BACKGROUND: Among the methods that promote quality of life and care, discussing and remembering end-of-life (EOL) wishes for future care may contribute to decision-making about care and the promotion of a good death. ...Fifteen patients played the Go Wish card ga
BACKGROUND: Among the methods that promote quality of life and care, discussing and remembering end-of-life (EOL) wishes for f …
A serious game for engaging older adults in end-of-life care discussion: A mixed method study.
Liu L, Chan HY, Ho TC, Chow RS, Li MM, Cheung EW, Gu C, Wang Y. Liu L, et al. Patient Educ Couns. 2023 Aug;113:107787. doi: 10.1016/j.pec.2023.107787. Epub 2023 May 3. Patient Educ Couns. 2023. PMID: 37148841
OBJECTIVE: To examine the acceptability of a board game newly developed through a co-design process for promoting end-of-life care discussion among Chinese older adults. ...RESULTS: The players generally had positive experiences with the game, giving a low at …
OBJECTIVE: To examine the acceptability of a board game newly developed through a co-design process for promoting end-of-life
The effect of game-based learning on basic life support skills training for undergraduate dental students.
Akaltan KF, Önder C, Vural Ç, Orhan K, Akdoğan N, Atakan C. Akaltan KF, et al. J Dent Educ. 2023 Oct;87(10):1458-1468. doi: 10.1002/jdd.13303. Epub 2023 Jul 3. J Dent Educ. 2023. PMID: 37400112
OBJECTIVES: The aim of this study was to investigate the impact of serious game training on the performance of undergraduate dental students during basic life support (BLS) training. ...It has been shown that digital learners have a beneficial impact on game- …
OBJECTIVES: The aim of this study was to investigate the impact of serious game training on the performance of undergraduate dental s …
An Evaluation of the Effects of Active Game Play on Cognition, Quality of Life and Depression for Older People with Dementia.
Zheng J, Yu P, Chen X. Zheng J, et al. Clin Gerontol. 2022 Jul-Sep;45(4):1034-1043. doi: 10.1080/07317115.2021.1980170. Epub 2021 Oct 19. Clin Gerontol. 2022. PMID: 34666621
OBJECTIVES: This pilot study was intended to evaluate the effects of active game play on cognition, quality of life, and depression for older people with dementia. ...CONCLUSIONS: The study demonstrated that the active game play was effective in improving qua …
OBJECTIVES: This pilot study was intended to evaluate the effects of active game play on cognition, quality of life, and depre …
Association of Participation in an End-of-Life Conversation Game With Advance Care Planning Behavior and Perspectives Among African American Individuals.
Van Scoy LJ, Levi BH, Witt P, Bramble C, Richardson C, Putzig I, Levi AR, Wasserman E, Chinchilli V, Tucci A, Green MJ. Van Scoy LJ, et al. JAMA Netw Open. 2020 May 1;3(5):e204315. doi: 10.1001/jamanetworkopen.2020.4315. JAMA Netw Open. 2020. PMID: 32383747 Free PMC article.
OBJECTIVES: To investigate whether an end-of-life conversation game motivates African American attendees to engage in ACP and to assess whether the game is well received and endorsed. EXPOSURES: Attendance at an end-of-life conversation game (He …
OBJECTIVES: To investigate whether an end-of-life conversation game motivates African American attendees to engage in ACP and …
Effect of artificial intelligence-based video-game system on dysphagia in patients with stroke: A randomized controlled trial.
Zhang B, Wong KP, Liu M, Hui V, Guo C, Liu Z, Liu Y, Xiao Q, Qin J. Zhang B, et al. Clin Nutr. 2025 Feb;45:81-90. doi: 10.1016/j.clnu.2024.12.022. Epub 2024 Dec 25. Clin Nutr. 2025. PMID: 39765160 Clinical Trial.
This aim of this study was to explore the effectiveness of the artificial intelligence-based video-game (AI-VG) intervention in improving swallowing function among stroke patients with dysphagia. ...Secondary outcomes included changes in laryngeal function, oral intake fun …
This aim of this study was to explore the effectiveness of the artificial intelligence-based video-game (AI-VG) intervention in impro …
3,571 results