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The changing face of desktop video game monetisation: An exploration of exposure to loot boxes, pay to win, and cosmetic microtransactions in the most-played Steam games of 2010-2019.
Zendle D, Meyer R, Ballou N. Zendle D, et al. PLoS One. 2020 May 7;15(5):e0232780. doi: 10.1371/journal.pone.0232780. eCollection 2020. PLoS One. 2020. PMID: 32379808 Free PMC article.
Loot boxes are again linked to problem gambling: Results of a replication study.
Zendle D, Cairns P. Zendle D, et al. PLoS One. 2019 Mar 7;14(3):e0213194. doi: 10.1371/journal.pone.0213194. eCollection 2019. PLoS One. 2019. PMID: 30845155 Free PMC article.
Adolescents and loot boxes: links with problem gambling and motivations for purchase.
Zendle D, Meyer R, Over H. Zendle D, et al. R Soc Open Sci. 2019 Jun 19;6(6):190049. doi: 10.1098/rsos.190049. eCollection 2019 Jun. R Soc Open Sci. 2019. PMID: 31312481 Free PMC article.
The prevalence of loot boxes in mobile and desktop games.
Zendle D, Meyer R, Cairns P, Waters S, Ballou N. Zendle D, et al. Addiction. 2020 Sep;115(9):1768-1772. doi: 10.1111/add.14973. Epub 2020 Feb 6. Addiction. 2020. PMID: 31957942
Loot boxes and the convergence of video games and gambling.
Zendle D, Bowden-Jones H. Zendle D, et al. Lancet Psychiatry. 2019 Sep;6(9):724-725. doi: 10.1016/S2215-0366(19)30285-8. Lancet Psychiatry. 2019. PMID: 31448750 No abstract available.
Why loot boxes could be regulated as gambling.
Drummond A, Sauer JD, Hall LC, Zendle D, Loudon MR. Drummond A, et al. Among authors: zendle d. Nat Hum Behav. 2020 Jun 29. doi: 10.1038/s41562-020-0900-3. Online ahead of print. Nat Hum Behav. 2020. PMID: 32601458 No abstract available.
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