Skip to main page content
U.S. flag

An official website of the United States government

Dot gov

The .gov means it’s official.
Federal government websites often end in .gov or .mil. Before sharing sensitive information, make sure you’re on a federal government site.

Https

The site is secure.
The https:// ensures that you are connecting to the official website and that any information you provide is encrypted and transmitted securely.

Access keys NCBI Homepage MyNCBI Homepage Main Content Main Navigation

Search Page

Filters

My Custom Filters

Results by year

Table representation of search results timeline featuring number of search results per year.

Year Number of Results
1967 1
1970 4
1974 2
1977 2
1978 1
1979 2
1981 1
1983 2
1985 1
1987 1
1988 2
1989 4
1991 1
1992 2
1996 1
1998 2
1999 1
2000 1
2001 7
2002 4
2003 7
2004 5
2005 10
2006 8
2007 17
2008 15
2009 34
2010 43
2011 57
2012 73
2013 101
2014 129
2015 130
2016 176
2017 147
2018 190
2019 226
2020 270
2021 290
2022 339
2023 383
2024 380
2025 30

Publication date

Text availability

Article attribute

Article type

Additional filters

Article Language

Species

Sex

Age

Other

Search Results

2,751 results

Results by year

Filters applied: . Clear all
Page 1
Showing results for avatar
Your search for acatar retrieved no results
Perspective Taking and Avatar-Self Merging.
Müsseler J, von Salm-Hoogstraeten S, Böffel C. Müsseler J, et al. Front Psychol. 2022 Mar 18;13:714464. doi: 10.3389/fpsyg.2022.714464. eCollection 2022. Front Psychol. 2022. PMID: 35369185 Free PMC article. Review.
The user realizes that they are the avatar, but the avatar is also the user-meaning that avatar's appearance, character, and actions also affect their self. In the present paper, we first introduce the event-coding approach of the self and then argue b …
The user realizes that they are the avatar, but the avatar is also the user-meaning that avatar's appearance, ch …
Avatar- and self-related processes and problematic gaming: A systematic review.
Green R, Delfabbro PH, King DL. Green R, et al. Addict Behav. 2020 Sep;108:106461. doi: 10.1016/j.addbeh.2020.106461. Epub 2020 May 8. Addict Behav. 2020. PMID: 32480244 Review.
Many gaming activities feature in-game avatars that enable the adoption of, and experimentation with, different roles and identities. ...Despite variability in the conceptualization and measurement of avatar/self-related concepts, survey-based studies have consisten …
Many gaming activities feature in-game avatars that enable the adoption of, and experimentation with, different roles and identities. …
The medical avatar and its role in neurorehabilitation and neuroplasticity: A review.
Mann J. Mann J. NeuroRehabilitation. 2020;46(4):467-482. doi: 10.3233/NRE-203063. NeuroRehabilitation. 2020. PMID: 32508340 Review.
Manipulation of the medical avatar has also been explored as a means of increasing motivation and inducing neural plasticity. ...Literature on the use of the medical avatar for neurorehabilitation is also reviewed. RESULTS: This review demonstrates that the medical …
Manipulation of the medical avatar has also been explored as a means of increasing motivation and inducing neural plasticity. ...Lite …
Avatar-User Bond as Meta-Cognitive Experience: Explicating Identification and Embodiment as Cognitive Fluency.
Sah YJ, Rheu M, Ratan R. Sah YJ, et al. Front Psychol. 2021 Jul 8;12:695358. doi: 10.3389/fpsyg.2021.695358. eCollection 2021. Front Psychol. 2021. PMID: 34305752 Free PMC article. Review.
Scholars have not reached an agreement on a theoretical foundation that underlies the psychological effects of avatar use on users. One group of scholars focuses on the perceptual nature of avatar use, proposing that perceiving the self-being represented by a virtua …
Scholars have not reached an agreement on a theoretical foundation that underlies the psychological effects of avatar use on users. O …
Avatar Embodiment. Towards a Standardized Questionnaire.
Gonzalez-Franco M, Peck TC. Gonzalez-Franco M, et al. Front Robot AI. 2018 Jun 22;5:74. doi: 10.3389/frobt.2018.00074. eCollection 2018. Front Robot AI. 2018. PMID: 33500953 Free PMC article. Review.
Inside virtual reality, users can embody avatars that are collocated from a first-person perspective. When doing so, participants have the feeling that the own body has been substituted by the self-avatar, and that the new body is the source of the sensations. Embod …
Inside virtual reality, users can embody avatars that are collocated from a first-person perspective. When doing so, participants hav …
Being an Avatar "for Real": A Survey on Virtual Embodiment in Augmented Reality.
Genay A, Lecuyer A, Hachet M. Genay A, et al. IEEE Trans Vis Comput Graph. 2022 Dec;28(12):5071-5090. doi: 10.1109/TVCG.2021.3099290. Epub 2022 Oct 26. IEEE Trans Vis Comput Graph. 2022. PMID: 34310309 Review.
Virtual self-avatars have been increasingly used in Augmented Reality (AR) where one can see virtual content embedded into physical space. ...This article aims to review the literature covering the embodiment of virtual self-avatars in AR. Our goal is (i) to guide r …
Virtual self-avatars have been increasingly used in Augmented Reality (AR) where one can see virtual content embedded into physical s …
Interactive Clinical Avatar Use in Pharmacist Preregistration Training: Design and Review.
Thompson J, White S, Chapman S. Thompson J, et al. J Med Internet Res. 2020 Nov 6;22(11):e17146. doi: 10.2196/17146. J Med Internet Res. 2020. PMID: 33155983 Free PMC article. Review.
However, the study of high-fidelity virtual patients such as interactive clinical avatars within pharmacy is limited. OBJECTIVE: The aim of this paper is to describe the design and review of three interactive clinical avatar simulations as part of pharmacist preregi …
However, the study of high-fidelity virtual patients such as interactive clinical avatars within pharmacy is limited. OBJECTIVE: The …
Avatar identification and problematic gaming: The role of self-concept clarity.
Green R, Delfabbro PH, King DL. Green R, et al. Addict Behav. 2021 Feb;113:106694. doi: 10.1016/j.addbeh.2020.106694. Epub 2020 Oct 7. Addict Behav. 2021. PMID: 33099249 Free PMC article.
Some video-gaming activities feature customizable avatars that enable users to fulfil self-identity needs. Research evidence (e.g., fMRI and survey studies) has suggested that poorer self-concept and stronger avatar identification are associated with problematic gam …
Some video-gaming activities feature customizable avatars that enable users to fulfil self-identity needs. Research evidence (e.g., f …
Player-avatar interactions in habitual and problematic gaming: A qualitative investigation.
Green R, Delfabbro PH, King DL. Green R, et al. J Behav Addict. 2021 Jul 8;10(2):223-233. doi: 10.1556/2006.2021.00038. J Behav Addict. 2021. PMID: 34280128 Free PMC article.
This study aimed to examine the value and significance of avatars based on firsthand accounts from regular and problematic gamers, and to identify any potential links between avatar-related experiences and excessive gaming. ...Although some participants reported tha …
This study aimed to examine the value and significance of avatars based on firsthand accounts from regular and problematic gamers, an …
Manipulating avatar age and gender in level-2 visual perspective taking.
Ford B, Monk R, Litchfield D, Qureshi A. Ford B, et al. Psychon Bull Rev. 2023 Aug;30(4):1431-1441. doi: 10.3758/s13423-023-02249-7. Psychon Bull Rev. 2023. PMID: 36781684 Free PMC article.
Therefore, using a minimally social task (i.e., the task was not communicative, and acknowledging the "mind" of the avatar was not necessitated), we examined whether avatar age and avatar gender affect performance on simpler (low angular disparity) and more e …
Therefore, using a minimally social task (i.e., the task was not communicative, and acknowledging the "mind" of the avatar was not ne …
2,751 results