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50 results

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Filters applied: Clinical Trial, in the last 10 years. Clear all
Page 1
Rehabilitation of the upper arm early after stroke: Video games versus conventional rehabilitation. A randomized controlled trial.
Laffont I, Froger J, Jourdan C, Bakhti K, van Dokkum LEH, Gouaich A, Bonnin HY, Armingaud P, Jaussent A, Picot MC, Le Bars E, Dupeyron A, Arquizan C, Gelis A, Mottet D. Laffont I, et al. Ann Phys Rehabil Med. 2020 May;63(3):173-180. doi: 10.1016/j.rehab.2019.10.009. Epub 2019 Dec 9. Ann Phys Rehabil Med. 2020. PMID: 31830535 Free article. Clinical Trial.
Video games (VGs) are promising tools in this indication. OBJECTIVE: To compare UL rehabilitation by using VGs and conventional rehabilitation (CR) in patients with sub-acute stroke. DESIGN: Single-blind, multicentric trial, with central randomization …
Video games (VGs) are promising tools in this indication. OBJECTIVE: To compare UL rehabilitation by using VGs and conventiona …
Efficacy and safety of non-immersive virtual reality exercising in stroke rehabilitation (EVREST): a randomised, multicentre, single-blind, controlled trial.
Saposnik G, Cohen LG, Mamdani M, Pooyania S, Ploughman M, Cheung D, Shaw J, Hall J, Nord P, Dukelow S, Nilanont Y, De Los Rios F, Olmos L, Levin M, Teasell R, Cohen A, Thorpe K, Laupacis A, Bayley M; Stroke Outcomes Research Canada. Saposnik G, et al. Lancet Neurol. 2016 Sep;15(10):1019-27. doi: 10.1016/S1474-4422(16)30121-1. Epub 2016 Jun 27. Lancet Neurol. 2016. PMID: 27365261 Free PMC article. Clinical Trial.
BACKGROUND: Non-immersive virtual reality is an emerging strategy to enhance motor performance for stroke rehabilitation. There has been rapid adoption of non-immersive virtual reality as a rehabilitation strategy despite the limited evidence about its safety and ef …
BACKGROUND: Non-immersive virtual reality is an emerging strategy to enhance motor performance for stroke rehabilitation. There has b …
Effects of interactive video-game-based exercise on balance in older adults with mild-to-moderate Parkinson's disease.
Yuan RY, Chen SC, Peng CW, Lin YN, Chang YT, Lai CH. Yuan RY, et al. J Neuroeng Rehabil. 2020 Jul 13;17(1):91. doi: 10.1186/s12984-020-00725-y. J Neuroeng Rehabil. 2020. PMID: 32660512 Free PMC article. Clinical Trial.
BACKGROUND: This study aimed to evaluate the effectiveness of a customized interactive video game-based (IVGB) training on balance in older adults with mild-to-moderate Parkinson's disease (PD). METHODS: In this 12-week crossover trial, PD patients 65 years of age were ran …
BACKGROUND: This study aimed to evaluate the effectiveness of a customized interactive video game-based (IVGB) training on balance in older …
The effects of exergames on upper extremity performance, trunk mobility, gait, balance, and cognition in Parkinson's disease: a randomized controlled study.
Çetin B, Kılınç M, Çakmaklı GY. Çetin B, et al. Acta Neurol Belg. 2024 Jun;124(3):853-863. doi: 10.1007/s13760-023-02451-3. Epub 2024 Jan 5. Acta Neurol Belg. 2024. PMID: 38182919 Clinical Trial.
BACKGROUND: In recent years, game-based exercises have been included more in the rehabilitation programs of Parkinson's disease (PD) patients and positive effects have been observed. ...CLINICAL TRIAL NUMBER: NCT05235880. Release Date: April 1, 2022....
BACKGROUND: In recent years, game-based exercises have been included more in the rehabilitation programs of Parkinson's disease (PD) …
Home-based exergaming to treat gait and balance disorders in patients with Parkinson's disease: A phase II randomized controlled trial.
Nuic D, van de Weijer S, Cherif S, Skrzatek A, Zeeboer E, Olivier C, Corvol JC, Foulon P, Pastor JZ, Mercier G, Lau B, Bloem BR, De Vries NM, Welter ML. Nuic D, et al. Eur J Neurol. 2024 Jan;31(1):e16055. doi: 10.1111/ene.16055. Epub 2023 Sep 10. Eur J Neurol. 2024. PMID: 37691341 Free PMC article. Clinical Trial.
We aimed to assess the efficacy of a home-based, tailored, exergaming training system designed for PD patients with dopa-resistant gait and/or balance disorders in a controlled randomized trial. METHODS: We recruited PD patients with dopa-resistant gait and/or balance diso …
We aimed to assess the efficacy of a home-based, tailored, exergaming training system designed for PD patients with dopa-resistant gait and/ …
Video Game Rehabilitation for Outpatient Stroke (VIGoROUS): protocol for a multi-center comparative effectiveness trial of in-home gamified constraint-induced movement therapy for rehabilitation of chronic upper extremity hemiparesis.
Gauthier LV, Kane C, Borstad A, Strahl N, Uswatte G, Taub E, Morris D, Hall A, Arakelian M, Mark V. Gauthier LV, et al. BMC Neurol. 2017 Jun 8;17(1):109. doi: 10.1186/s12883-017-0888-0. BMC Neurol. 2017. PMID: 28595611 Free PMC article. Clinical Trial.
The current study aims to establish the comparative effectiveness of a novel, patient-centered approach to rehabilitation utilizing newly developed, inexpensive, and commercially available gaming technology to disseminate CI therapy to underserved individuals. ... …
The current study aims to establish the comparative effectiveness of a novel, patient-centered approach to rehabilitation utilizing n …
Automated functional upper limb evaluation of patients with Friedreich ataxia using serious games rehabilitation exercises.
Bonnechère B, Jansen B, Haack I, Omelina L, Feipel V, Van Sint Jan S, Pandolfo M. Bonnechère B, et al. J Neuroeng Rehabil. 2018 Oct 4;15(1):87. doi: 10.1186/s12984-018-0430-7. J Neuroeng Rehabil. 2018. PMID: 30286776 Free PMC article. Clinical Trial.
We tested if the existence of correlations between the scores from the serious games and the severity of the disease using clinical assessment tools commonly used for FRDA. ...Results also show that functional evaluation of FRDA patients can be performed during r
We tested if the existence of correlations between the scores from the serious games and the severity of the disease using clinica
The role of goal adjustment during rehabilitation from stroke.
Cho Y, Hamm JM, Heckhausen J, Cramer SC. Cho Y, et al. Appl Psychol Health Well Being. 2022 Feb;14(1):26-43. doi: 10.1111/aphw.12288. Epub 2021 Jun 14. Appl Psychol Health Well Being. 2022. PMID: 34125996 Clinical Trial.
We investigated motivational regulation involving adjustment of recovery goals in post-stroke rehabilitation via standard in-clinic physiotherapy and in-home telerehabilitation (TR). We used a secondary dataset collected at 11 US sites as part of a clinical trial
We investigated motivational regulation involving adjustment of recovery goals in post-stroke rehabilitation via standard in-clinic p …
Feasibility of exergaming for upper extremity rehabilitation in people with multiple sclerosis: prospective clinical trial.
Ozdogar AT, Emec M, Kaya E, Karakas H, Dastan S, Kahraman T, Aslan T, Baba C, Ozcanhan MH, Ozakbas S; Multiple Sclerosis Research Group. Ozdogar AT, et al. Acta Neurol Belg. 2024 Oct;124(5):1591-1597. doi: 10.1007/s13760-024-02556-3. Epub 2024 Apr 26. Acta Neurol Belg. 2024. PMID: 38669001 Clinical Trial.
OBJECTIVES: This study aims to assess the feasibility of exergaming, which was developed for pwMS. METHODS: This unblinded prospective clinical trial was performed in the outpatient MS Clinic of Dokuz Eylul University Hospital. ...CONCLUSION: These results showed th …
OBJECTIVES: This study aims to assess the feasibility of exergaming, which was developed for pwMS. METHODS: This unblinded prospective cl
Contralaterally controlled functional electrical stimulation video game therapy for hand rehabilitation after stroke: a randomized controlled trial.
Knutson JS, Fu MJ, Cunningham DA, Hisel TZ, Friedl AS, Gunzler DD, Plow EB, Busch RM, Pundik S. Knutson JS, et al. Disabil Rehabil. 2024 Sep;46(19):4466-4475. doi: 10.1080/09638288.2023.2278174. Epub 2023 Nov 14. Disabil Rehabil. 2024. PMID: 37962171 Free PMC article. Clinical Trial.
PURPOSE: To estimate the effect of integrating custom-designed hand therapy video games (HTVG) with contralaterally controlled functional electrical stimulation (CCFES) therapy. ...Contralaterally controlled functional electrical stimulation (CCFES) is an emerging therapy …
PURPOSE: To estimate the effect of integrating custom-designed hand therapy video games (HTVG) with contralaterally controlled functi …
50 results