Social facilitation in virtual reality-enhanced exercise: competitiveness moderates exercise effort of older adults

Clin Interv Aging. 2011:6:275-80. doi: 10.2147/CIA.S25337. Epub 2011 Oct 20.

Abstract

This study examined the effect of virtual social facilitation and competitiveness on exercise effort in exergaming older adults. Fourteen exergaming older adults participated. Competitiveness was assessed prior to the start of exercise. Participants were trained to ride a "cybercycle;" a virtual reality-enhanced stationary bike with interactive competition. After establishing a cybercycling baseline, competitive avatars were introduced. Pedaling effort (watts) was assessed. Repeated measures ANOVA revealed a significant group (high vs low competitiveness) × time (pre- to post-avatar) interaction (F[1,12] = 13.1, P = 0.003). Virtual social facilitation increased exercise effort among more competitive exercisers. Exercise programs that match competitiveness may maximize exercise effort.

Keywords: aging; competitiveness; exercise; exercise intensity; social facilitation; virtual reality.

Publication types

  • Randomized Controlled Trial
  • Research Support, Non-U.S. Gov't

MeSH terms

  • Aged
  • Aged, 80 and over
  • Competitive Behavior / physiology*
  • Energy Metabolism
  • Exercise Movement Techniques / methods*
  • Exercise Movement Techniques / psychology
  • Exercise Test / methods
  • Exercise Test / psychology
  • Exercise Therapy / methods
  • Exercise Therapy / psychology
  • Female
  • Humans
  • Male
  • Mental Competency*
  • Middle Aged
  • Physical Exertion
  • Program Evaluation
  • Social Facilitation*
  • User-Computer Interface*